Magic

Sockscraft 2 implements its own form of magic for players to use in the server. Currently, the only form of magic is Astromancy; a school of magic encompassing Heliomancy and Nyctomancy. Magic scriptures are sold by Cleric shopkeepers.

Astromancy
This school of magic is practiced by astral clerics and magicians. The spells require the user to hold a Heliomantic or Nyctomantic Scripture in their off-hand to work, and will not function otherwise. After casting a spell, the spell will be on cooldown. Using a spell will also prevent spells from the opposite school from being used until its cooldown is finished (e.g. using a Heliomantic spell will prevent Nyctomantic spells from being used, and vice-versa).

Clerics also sell a set of armor that reduces the cooldown of Astromantic spells by 20% when the full set is worn. One piece of the garb is sold at each cleric that sells the spells. It takes 19 SoxBux, 6 Emerald Obols, and 2 Diamond Obols to obtain the full set.

There is also one Relic that references Nyctomancy; the Nycromancer's Vessel. Despite this, it can be used without a Scripture in hand.

Heliomancy
Heliomancy revolves around the light, fire, the sun, and buffs. Players can heal themselves for smaller, yet more reliable amounts. They can also give themselves debuffs to clear them from other players, or buff themselves and their party to compensate for damage. They can also deal stronger, direct fire damage.

Nyctomancy
Nyctomancy revolves around the dark, vampirism, the moon, and debuffs. Players can inflict momentary harm on themselves for life gain. They may also cultivate debuffs on themselves to inflict them on others or gain greater buffs to compensate for damage. They can deal weaker, direct cold damage.