The Hunt

While not specifically a disease, the Hunt is an affliction gifted to individuals (typically willing), by an as of yet unnamed entity. While the offering is made with promises of heightened strength and sensory capabilities, it also tends to lead to heightened anxiety and destructive actions. Due to not being a disease, there is no cure. A method of removal is currently unknown.

Transmission
The affliction is offered most to those who may have feelings of being cornered or weak. Imps are the most commonly seen target, particularly those with more bestial natures. It can only be given by the entity associated with it, usually through a mortal proxy. It is not contagious via other afflicted.

Symptoms
Signs of carrying The Hunt manifest in the following ways:


 * Bright green eyes and/or vein-like markings on the skin
 * Animal features, such as sharper teeth or furry ears
 * Carnivorous urges
 * Shifting into a more bestial form
 * Heightened senses of sight, smell, and hearing
 * Heightened physical strength and dexterity
 * Increased sense of curiosity with decreased sense of self-preservation
 * A lingering smell of pine sap
 * Paranoia
 * Restlessness

Imps specifically will temporarily lapse into a feral state for short amounts of time with little memory of their actions during this time.

Known Infected

 * Bog
 * Bandaids
 * Blair Rattle
 * Cyd