Custom Enchants

Sockscraft 2 has a plethora of custom enchantments for a variety of tools. They serve as a gateway for various systems such as fossils and special plants, but may also offer quality-of-life improvements.

Enchantment Ranks
Basic server enchants can be classified into one of three different ranks: Simple, Unique, and Elite. The tier of enchant does not determine whether or not it can be placed onto an item- rather, it determines how much the enchantment costs at shops and, in general, its overall power level. It also determines the kind of Magic Dust needed to raise the Success rate of an enchantment.

Success/Destroy Rate
Every enchantment comes with its own Success and Destroy rate. The Success rate indicates how likely the enchantment is to be applied to the tool in question. The Destroy rate indicates how likely the enchantment is to destroy itself upon use and not be applied to a tool. Tier I enchantments (e.g., Archaeologist I) usually have Success and Destroy rates of 50%, respectively, whereas Tier II enchantments (e.g., Archaeology II) usually have Success and Destroy rates of 5% and 95%, respectively.

Magic Dust
The ranks of enchantments determine what kind of Magic Dust must be applied to the book in order to up its Success rate. Some shops (such as the Vend-O-Matic_3000 in Laundry Town or Ranger Chomsky at the Archaeology Guild sell this dust. Simple enchantments require Simple dust, Unique enchantments require Unique dust, and Elite enchantments require Elite dust.

Viewer Dust
Unlike Sockscraft Enchants, Supporter Enchants operate on a separate tier and thus require separate kinds of dust. Viewer Dust can be purchased from the SocksBX NPC in the Supporter's Sanctuary in Laundry Town. Alternatively, players may purchase a Randomization Scroll to randomize the book's Success and Destroy rate. Be careful...!

Combining Enchantments
Enchantments can sometimes go up to Tier III, but they cannot be purchased at any vendor. The player must purchase two Tier II enchantments (e.g., 2 copies of Archaeologist II), successfully apply one copy to a tool, then apply the second copy to the same tool to obtain its Tier III version. Anvils are not required, nor is the player required to have two tools with the same Tier II enchantment. Tier III enchanted tools often confer additional benefits such as reduced cooldowns. This process can also be done with Tier I enchantments to obtain Tier II tools, but it is less commonly done due to only saving one Soxbux.